The available shapes are Z-shape and W-shape. Using the controls in this box, you can change that. Usually, all shots of the cake will shoot at the same angle. “Add Existing Effect” adds an effect from your library to the cake. Using the textbox next to the effect names, you can adjust the interval for each shot individually.īy ticking the boxes, you can perform operations on all selected items (repeat, and delete). The “Interval” slider at the bottom controls the pause between two shots. In the list, you can select the order of the fireworks and how often each one is fired. You can also import existing fireworks using the button at the bottom. CakeĪ cake consists of any number of further fireworks, which are fired one after the other. This makes the stars go upwards, instead of in all directions. When you build a mine, click onto your Stars and set their Shape to “Mine”. This component can also be used for roman candles and fountains. The mine is similar to the shell, but it stays on the ground. If you want greater control over the flight path, just click “Custom”. The bigger the diameter, the higher it flies and the longer it takes. They are launched from mortars, and explode after a certain time. Shells are the basis of most professional fireworks. The main component in this firework is a shell. There are several main components, which form the basis of all fireworks. Components can contain other components.Īn effect forms a tree structure, for example: In FWsim, a firework is made from components.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |